
Sure it has some nifty cel-shaded graphics, it also closely resembles the anime look it was so obviously inspired by. But like the many games before it and almost certainly the games to follow, graphics will never be the be all and end all of a game. I should probably tell you a little about it, it’s a hack and slash adventure game; the player assumes the role of Ayumi, a sword wielding, gun slinging Dante wanabe. Her fighting style is very similar in essence to Dante’s (the lead character of Devil May Cry), while Dante has an absolutely absurd amount melee and ranged attacks, enough in fact to put even Kratos to shame. Ayumi has the same repetitive melee and ranged attack throughout the entire game. She can also gain a variety of new abilities, this is achieved by

Things aren’t going great for X-Blades are they. I’m not going to beat around the bush, the screenshots of X-Blades sold me, and I really did believe I would enjoy it. The problem with the game is not its founding idea, that’s solid and settled. But its severe lack of polish in areas like; delayed movement controls, repetitive game play mechanics, abilities that add almost no advantage to combat and a tiresome soundtrack. The story just has no motivation behind it; its gaping plot holes, failure in tying levels together and poor dialogue they all pull away at the games core. Endless as this list may be, I wouldn’t give in so easily and was determined to finish it. No game should be this hard to enjoy, it just isn’t any fun for any extended amount of time. And when you consider the amount we pay for games nowadays, any charm or potential this game originally had, quickly and regrettably became obsolete.