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Not to be confused as a prequel; Bioshock 2 takes place eight years after the incidents of
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The premise behind Bioshock 2 is simple, 2k Games, having recognised our urge to kick some serious ass from behind the visor of a Big Daddy suit. Lashes us (the player) into a prototype Big Daddy suit, names us Delta, and sends us on our merry way. As with any Big Daddy, our purpose revolves around the protection of the Little Sisters. But unlike any other Big Daddy, and owing to our prototype nature, we are paired with but one Little Sister named Eleanor. Unfortunately for us, and as is the nature of things, Eleanor just so happens to be the daughter of Rapture’s most popular resident psychotic, Sofia Lamb. This is introduced to us, in part, by an introductory cut scene, which according to Bioshock 2’s time scale occurs ten years before the start of the game and so two years before the start of Bioshock 1. Eleanor is captured against her will by Sofia and her goons, who through the use of those pesky plasmids, manipulates Delta into committing suicide. It’s ten years later and Eleanor, now all grown up, and along with the other Little Sisters of Rapture, want to be free of both Sofia and her monologue inducing plot. The game begins with the revival of Delta, after which, Eleanor requests the player to free her from her imprisonment. Ruining the plot or diluting the story wouldn’t give the game justice. So briefly, the game involves Delta’s trials in the attempt to find and rescue Eleanor, and tribulations in stopping Sofia’s plans.
In order for this plot to succeed, and as is done in the first game, the atmosphere of Rapture is really quite involved. It’s just as easy to get lost in the dystopian and steam punk lore of Rapture as it was in the original game, where the architecture and environment truly embrace the magnitude and achievement of something like Rapture. The numerously placed audio logs are also back, and this time in greater number. These serve to both introduce and carry a large portion of Rapture and its inhabitant’s story forward. Sadly the ocean views may get repetitive at times, and many of the areas seem to be more linear than the original game. But the level at which the characters and surrounding world interact and persuade us to believe all that we encounter, is easily of the same standard and if not better than the first game.
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Bioshock 2, just like the original Bioshock, is definitely a game worth playing. And while graphics addicts may have gripes with the visuals not being as smooth or the water as clear as its original, there is certainly a whole lot more animation going on. Besides, it was never trying to win any medals for its graphics. And bugs aside, its real strength is in its detail; characters portray a lot more emotion than the cardboard cut outs of most; and at times, its atmosphere can be audio and visual bliss. The game attempts to captivate and hold your attention from start to end, and to this endeavour, it does it brilliantly.